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Chick Fight

ROLE: GAME PRODUCER

GAME
GENRE

Chick Fight is a 2.5D arena brawler by Cluster Cluck, blending fast-paced combat with chaotic, party-style gameplay. Play as quirky chickens, battle across dynamic levels, and use wacky items to outlast your opponents. Fast, fun, and full of fowl play!

GAME
OVERVIEW

Welcome to Chick Fight, where the feathers fly and the beaks do the talking! Pick your favorite chicken, jump into the arena, and battle it out with friends in this chaotic 2.5D brawler. Use pecks, special attacks, and whatever weapons you can find inside Mystery Eggs to take down the competition. Watch out for stage hazards—they can be your best friend or worst enemy. Whether you're dodging, blocking, or launching an all-out attack, the goal is simple: be the last chicken standing.

SELLING
POINTS

Chick Fight offers fast-paced, chaotic fun with 4 unique chickens, dynamic arenas, and surprise power-ups from Mystery Eggs. Perfect for up to 2 players, it’s the ultimate party brawler with quirky characters and exciting gameplay!

GAME PRODUCER

As the game producer for Chick Fight, I played a key role in managing the development process and keeping the project on track. I coordinated team meetings using Doodle to find suitable times for everyone and kept the team informed with regular progress updates via Google Docs. I created detailed game design documents outlining gameplay mechanics, characters, and the overall vision for the game. Task delegation was central to my role, as I assigned responsibilities to our 9-member team based on individual strengths. Communication and collaboration were streamlined through Discord, which helped resolve issues quickly. I also managed file organization on Google Drive to keep our assets in order. For branding and promotional materials, I used Canva and Photoshop to create eye-catching designs. By combining these tools, I ensured the team stayed organized and efficient while bringing Chick Fight to life.

TOOLS USED

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GAME DESIGN
DOCUMENT

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GAME DESIGN
SLIDE DECK

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TEAM MEMBERS

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Marie-Ève Bouchard: 2D Artist & 3D Modeler

Zachary Dort: 3D Modeler & Level Designer

Daytona (Tony) Oakes: 3D Character Modeler

 Sound Effect Designer: Ruthie Clark 

Sound Design Lead: Roy Stephenson

Felix Larocque: General Programmer & Level Designer

Joshua Hardwick: Lead Programmer

Jesse McCormack: Lead Programmer & Game Designer

Cailyn Stewart: Game Producer & UX/UI Designer

UPCOMING EVENTS

GALLERY

COMING SOON TO ITCH.IO

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